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| Comment ID:3376 Dobber 2010-03-06 13:18:28 | ||
| ... | ||
| ya i know. | ||
| Comment ID:3375 Marty 2010-03-06 12:10:36 | ||
| I LOVE blank comments!! | ||
| Comment ID:3181 Casazil 2010-02-08 15:59:16 | ||
| Suprathyroid Gland is missing +1 to strength | ||
| Comment ID:3073 Casazil 2010-01-18 18:40:08 | ||
| SR4 Generator | ||
| I was playin around today came across 2 things:
1} If I add Tough as Nails 3 to my Physical Adept his magic rateing goes up by 3 and a 9 magic is not doable in chargen. 2} The quality In Debt is listed as levels 1 to 5 there are 6 levels to it 5, 10 , 15, 20, 25, and 30 so a starting character could have as much as 30,000 In Debt. I'd also like to add that I'd like to see surge and surge qualities added in. Lastly Great program my home group and myself all have it and I tell people about it all the time. | ||
| Comment ID:2874 dobbersp 2009-12-21 23:00:56 | ||
| @Jill | ||
| Glad you like it!
d:- D | ||
| Comment ID:2872 Jill 2009-12-21 16:25:28 | ||
| SR4CharGen | ||
| Amazing program, it really helped me out with
putting together a character. Thank you for putting so much work into it. Very user friendly unlike many other character generators. | ||
| Comment ID:2680 dobbersp 2009-11-23 12:57:03 | ||
| comlink support | ||
| is pretty limited in the chargen. some day I'd like
to add a tab for just the commlink. | ||
| Comment ID:2656 Leo 2009-11-21 18:15:34 | ||
| Hey,
Thank you for creating such a fun and easy-to-use character generator for Shadowrun. My friend and I are having a blast putting guys together! (Also...how do we add programs to a comlink?) | ||
| Comment ID:2603 Janir 2009-11-10 23:15:46 | ||
| SR4 char gen cyberware | ||
| I noticed that in cyberware builds if you have a
piece of cyberware and you stick a Bulk Mod on, the capacity is changed be pending on the rating and reflects as a negative in the capacity subtotals but the Total of that part does not reflect the added space Bulk Mod give you.Thought you might want to check that code part out. | ||
| Comment ID:2590 dobber 2009-11-07 17:39:51 | ||
| Chances are | ||
| I'll move onto the runners companion after I do an
armor page, but its slow going right now. The goal is to get most of the stuff from all of the books incorporated into the character builder. d:- D | ||
| Comment ID:2587 Maximillian 2009-11-07 13:55:36 | ||
| hopes/wishes | ||
| any chance you will be including the infected
"races" (Nosferatu, Vampire etc.) in the future ? other than missing that option I am REALLY pleased with this great program :) | ||
| Comment ID:2444 dobbersp 2009-10-09 03:52:52 | ||
| So... | ||
| My motherboard got brokded on my desktop, and will
take about a month to RMA. This laptop cant really run VS 2008 very well, so I wont be able to resume development for a little bit, but I'm collecting all of your bug reports... yup d:- D | ||
| Comment ID:2443 Josh 2009-10-09 00:33:53 | ||
| SR4 Generator | ||
| Hey, great program you've got there! I read
through some of the comments and I noticed that you mentioned you didn't have the anniversary edition of the game. E-mail me and I'll get you a digital copy (i.e. .pdf) for free so you can "reference" the work. ;) In the meantime, you can also check out the official website because there's a .pdf of the errata for major changes between the 6th printing or whatever and the Anniversary edition. Keep up the great work! | ||
| Comment ID:2415 dobbersp 2009-10-03 22:45:50 | ||
| verified. | ||
| that is, in fact...
very bad. | ||
| Comment ID:2414 Cybermancer 2009-10-03 21:25:51 | ||
| Qualities glitch | ||
| I noticed an odd glitch while working on a
magician. Adding any Quality reduces the BP cost for being an adept/technomancer/magician/magical adept by 5. If you clear the Special drop-down and have no other Positive Qualities, the Positive Qualities BP total will actually go negative. | ||
| Comment ID:2407 dobbersp 2009-10-01 17:06:51 | ||
| lols | ||
| "you are my biggest fan" -guy from that thing you
do. | ||
| Comment ID:2406 your biggest fan 2009-10-01 16:49:05 | ||
| SR4CG!! | ||
| WOOT FOR SR4CG!! | ||
| Comment ID:2405 dobbersp 2009-10-01 13:14:17 | ||
| well, | ||
| the charGen is far from SR4A ready, the target is
SR4, but if I could make it SR4A that would be a bonus(I dont even have that book). So I'll add that to the SR4A list of updates to make. The spare clips and holsters are in the weapon accessories drop, as that is where they were listed in the book. You might get the "Cannot Equip All" if you have a weapon that was explicitly listed as being unable to mount accessories, or that cannot be further modified. I was unsure how to interpret that, so I was just extremely strict with the rule. I'll consider moving grenades to the ammo/throw weapons section. | ||
| Comment ID:2404 Anonymous 2009-10-01 07:52:06 | ||
| Knowledge Skills | ||
| I beleive the knowledge skill wording was
changed in the 20th anniversity version of the core book. The orgional core book does say one bp but the new one says on page 85 "As with Active skills, your character can specalize in Knowledge skills. Specalizing in a Knowledge skill cost 1 Knowledge skill point (or 2PB)" Also for knowledge skills perhaps it would be easier to simply have blanks you can fill in and pick ranks for rather then pull downs to allow people to make their own knowledge skills. Couple minor issues I noticed with the new 4.0 version. The holsters no longer seem to be available as gear choices. Also the core book grenades are still listed under gear and not the weapons page. Spare clips also do not seem to be a choice any longer. Thanks | ||
| Comment ID:2403 dobbersp 2009-09-30 17:55:27 | ||
| Thanks for the feedback! | ||
| @Anonymous
As far as i know the build points for knowledge skills work correctly. If you found a discrepancy, however, please direct me to a page number and give a short quote if you can, and then I'll try to put out a fix in the next update. I'll look into improving the dropdown selection process. I know a lot of those lists are too long, and scrolling gets tiresome. I've implemented a search for the Gear that I think works nicely, but I'll have to get a new type of GUI to fit in all of the small spaces. @qzap Thanks for your interest in the charGen. I'm aware that a lot of the drop downs are frustrating to scroll through, and so I'll look into adding search mechanisms similar to the one on the gear page for the rest of the drops. The trouble I have with making a knowledge skills list is that I'd like it to be community generated if I'm going to add an extensive list. If you'd like to start a thread on dumpshock or something, I could take whatever everyone comes up with ^^ As far as character details go, you can now write them on the notes page, and explain their appearance, origin, or anything else you feel like writing. The generator isnt designed to be used for character improvement, but if your only trouble with using it that way is that you get gripes, you might want to look at the options for raising the max bp you can spend, etc. I dont think you will be able to fully use the chargen for progressing your characters, however. and finally, ya, the print page isnt very spectacular. I'll try to implement the standardized character save format later on so you can export it to the excel sheet or something. cheers d:- D | ||
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