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 Comment ID:2680
dobbersp 2009-11-23 12:57:03
 
 comlink support
 
 is pretty limited in the chargen. some day I'd like
to add a tab for just the commlink.

 
 Comment ID:2656
Leo 2009-11-21 18:15:34
 
 
 
 Hey,

Thank you for creating such a fun and easy-to-use
character generator for Shadowrun. My friend and I
are having a blast putting guys together!

(Also...how do we add programs to a comlink?)

 
 Comment ID:2603
Janir 2009-11-10 23:15:46
 
 SR4 char gen cyberware
 
 I noticed that in cyberware builds if you have a
piece of cyberware and you stick a Bulk Mod on,
the capacity is changed be pending on the rating
and reflects as a negative in the capacity
subtotals but the Total of that part does not
reflect the added space Bulk Mod give you.Thought
you might want to check that code part out.

 
 Comment ID:2590
dobber 2009-11-07 17:39:51
 
 Chances are
 
 I'll move onto the runners companion after I do an
armor page, but its slow going right now. The goal
is to get most of the stuff from all of the books
incorporated into the character builder.

d:- D

 
 Comment ID:2587
Maximillian 2009-11-07 13:55:36
 
 hopes/wishes
 
 any chance you will be including the infected
"races" (Nosferatu, Vampire etc.) in the future ?

other than missing that option I am REALLY pleased
with this great program :)

 
 Comment ID:2444
dobbersp 2009-10-09 03:52:52
 
 So...
 
 My motherboard got brokded on my desktop, and will
take about a month to RMA. This laptop cant really
run VS 2008 very well, so I wont be able to resume
development for a little bit, but I'm collecting all
of your bug reports...

yup

d:- D

 
 Comment ID:2443
Josh 2009-10-09 00:33:53
 
 SR4 Generator
 
 Hey, great program you've got there! I read
through some of the comments and I noticed that
you mentioned you didn't have the anniversary
edition of the game. E-mail me and I'll get you
a digital copy (i.e. .pdf) for free so you
can "reference" the work. ;)

In the meantime, you can also check out the
official website because there's a .pdf of the
errata for major changes between the 6th
printing or whatever and the Anniversary
edition. Keep up the great work!

 
 Comment ID:2415
dobbersp 2009-10-03 22:45:50
 
 verified.
 
 that is, in fact...
very bad.

 
 Comment ID:2414
Cybermancer 2009-10-03 21:25:51
 
 Qualities glitch
 
 I noticed an odd glitch while working on a
magician. Adding any Quality reduces the BP cost
for being an adept/technomancer/magician/magical
adept by 5. If you clear the Special drop-down and
have no other Positive Qualities, the Positive
Qualities BP total will actually go negative.

 
 Comment ID:2407
dobbersp 2009-10-01 17:06:51
 
 lols
 
 "you are my biggest fan" -guy from that thing you
do.

 
 Comment ID:2406
your biggest fan 2009-10-01 16:49:05
 
 SR4CG!!
 
 WOOT FOR SR4CG!!

 
 Comment ID:2405
dobbersp 2009-10-01 13:14:17
 
 well,
 
 the charGen is far from SR4A ready, the target is
SR4, but if I could make it SR4A that would be a
bonus(I dont even have that book). So I'll add
that to the SR4A list of updates to make.

The spare clips and holsters are in the weapon
accessories drop, as that is where they were
listed in the book. You might get the "Cannot
Equip All" if you have a weapon that was
explicitly listed as being unable to mount
accessories, or that cannot be further modified. I
was unsure how to interpret that, so I was just
extremely strict with the rule.

I'll consider moving grenades to the ammo/throw
weapons section.

 
 Comment ID:2404
Anonymous 2009-10-01 07:52:06
 
 Knowledge Skills
 
 I beleive the knowledge skill wording was
changed in the 20th anniversity version of the
core book. The orgional core book does say one
bp but the new one says on page 85

"As with Active skills, your character can
specalize in Knowledge skills. Specalizing in
a Knowledge skill cost 1 Knowledge skill point
(or 2PB)"


Also for knowledge skills perhaps it would be
easier to simply have blanks you can fill in and
pick ranks for rather then pull downs to allow
people to make their own knowledge skills.

Couple minor issues I noticed with the new 4.0
version. The holsters no longer seem to be
available as gear choices. Also the core book
grenades are still listed under gear and not the
weapons page. Spare clips also do not seem to
be a choice any longer.

Thanks

 
 Comment ID:2403
dobbersp 2009-09-30 17:55:27
 
 Thanks for the feedback!
 
 @Anonymous
As far as i know the build points for knowledge
skills work correctly. If you found a discrepancy,
however, please direct me to a page number and
give a short quote if you can, and then I'll try
to put out a fix in the next update.

I'll look into improving the dropdown selection
process. I know a lot of those lists are too long,
and scrolling gets tiresome. I've implemented a
search for the Gear that I think works nicely, but
I'll have to get a new type of GUI to fit in all
of the small spaces.

@qzap
Thanks for your interest in the charGen. I'm aware
that a lot of the drop downs are frustrating to
scroll through, and so I'll look into adding
search mechanisms similar to the one on the gear
page for the rest of the drops.

The trouble I have with making a knowledge skills
list is that I'd like it to be community generated
if I'm going to add an extensive list. If you'd
like to start a thread on dumpshock or something,
I could take whatever everyone comes up with ^^

As far as character details go, you can now write
them on the notes page, and explain their
appearance, origin, or anything else you feel like
writing.

The generator isnt designed to be used for
character improvement, but if your only trouble
with using it that way is that you get gripes, you
might want to look at the options for raising the
max bp you can spend, etc. I dont think you will
be able to fully use the chargen for progressing
your characters, however.

and finally, ya, the print page isnt very
spectacular. I'll try to implement the
standardized character save format later on so you
can export it to the excel sheet or something.

cheers
d:- D

 
 Comment ID:2401
qzap 2009-09-30 15:32:22
 
 Just what we think
 
 I have only just started playing and GM the
Shadowrun system and I have to say that your
character generator it one of the better I have
run into. Not that there are a lot out there. My
group of about 7 gamers have tried out your gen
and had this to say.

Liked

1) Good mechanics
2) Easy to accomplish character.
3) Love that you have the different metahuman in
the build
4) Easy construction of vehicles
5) Magic, Technomancer, and Cyberware pages are
easy to use.
6) Overall just plane easy to use.

Wish an/or gripe

1) Cyberware and bioware should be separated on
the build page. Too long of a drop down list to
sort through.
2) Knowledge skill list is very short. Yes I know
we can add it, but with 7 or more players that
could get hairy.
3) Vehicle page doesn’t allow you to add weapons
to vehicles or drones. If it does I haven’t found it.
4) Doesn’t let you define your characters looks.
No hair, eye, weight, height, age, sex, scars,
build, origin (Country), etc..
5) There is no way to update the character once
you have it built, without it telling you have
done something wrong..
6) Biggest gripe – The output pages need lots of
work.
We would like to see skills liked with the proper
stat and a dice pool number given. Same with
initiative, weapon usage, etc… As it is now with
your generator we print it out then have to go
back through the book ad add the number in. In the
end the character sheet is awash with pencil and
eraser marks.

Right now most of my players are using the
generator for reference and vehicle/drone builds.
Once you incorporate a well balanced character
sheet output to this generator it will be the
primary character designer in our group.


 
 Comment ID:2400
Anonymous 2009-09-30 14:42:02
 
 SR4 Knowledge skills
 
 When I choose a specalization for a Knowledge
skill it subtracts a BP rather than from the
free Knowledge skill pool. Also there is no
way to speficy if a skill is street Knowledge,
profession, etc.

Is there anyway the pulldowns can use a filter
where you can start to type the name of what you
want and it will filter via the part of the word
typed in, this applies to all skills, gear etc.

Thanks

 
 Comment ID:2388
dobbersp 2009-09-29 06:04:30
 
 To be more clear:
 
 Your .Net version appears to be 2.0.
You need to download the updated version of the .Net
Framework (3.5) there is a service pack 1, but you
may not need that (though I would recommend getting
it anyway)

Greetings from California
d:- D

 
 Comment ID:2387
dobbersp 2009-09-29 05:58:18
 
 Wow.
 
 thats a long error message.
do you have the .net framework installed?
It looks like you might need it. theres a link on
the project page. You're looking for .Net Framework
3.5

 
 Comment ID:2386
Moritz 2009-09-29 05:55:57
 
 Error Starting SR4CG 0.4.0.0
 
 When installing and starting version 0.4.0.0 The
following error occurs
**/

See the end of this message for details on
invoking
just-in-time (JIT) debugging instead of this
dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load
file or assembly 'System.Core, Version=3.5.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089'
or one of its dependencies. The system cannot
find the file specified.
File name: 'System.Core, Version=3.5.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089'
at SR4CG.VehicleDropItem..ctor(String newName,
String newHandling, String newAcceleration,
String newSpeed, String newPilot, String newBody,
String newArmor, String newSensor, String
newAvailability, String newCost, LinkedList`1
newMounts, String newMods, Int32 newModSlots)
at SR4CG.Form1.MakeVehiclesDropArray(String
Filename, Boolean custom)
at SR4CG.Form1.Form1_Load(Object sender,
EventArgs e)
at System.EventHandler.Invoke(Object sender,
EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs
e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl
(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow
(Message& m)
at System.Windows.Forms.Control.WndProc
(Message& m)
at
System.Windows.Forms.ScrollableControl.WndProc
(Message& m)
at
System.Windows.Forms.ContainerControl.WndProc
(Message& m)
at System.Windows.Forms.Form.WmShowWindow
(Message& m)
at System.Windows.Forms.Form.WndProc(Message&
m)
at
System.Windows.Forms.Control.ControlNativeWindow.O
nMessage(Message& m)
at
System.Windows.Forms.Control.ControlNativeWindow.W
ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback
(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr
lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the
registry value [HKLMSoftwareMicrosoftFusion!
EnableLog] (DWORD) to 1.
Note: There is some performance penalty
associated with assembly bind failure logging.
To turn this feature off, remove the registry
value [HKLMSoftwareMicrosoftFusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/Microsoft.NET/Framework/v2.0.50
727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.4.0.0
Win32 Version: 0.4.0.0
CodeBase: file:///C:/Program%
20Files/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Vis
ualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.Visua
lBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.
0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System.Window
s.Forms/2.0.0.0__b77a5c561934e089/System.Windows.F
orms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System.Drawin
g/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System.Runtim
e.Remoting/2.0.0.0__b77a5c561934e089/System.Runtim
e.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System.Config
uration/2.0.0.0__b03f5f7f11d50a3a/System.Configura
tion.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.
0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-
3100)
CodeBase:
file:///C:/Windows/assembly/GAC_MSIL/Accessibility
/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging,
the .config file for this
application or computer (machine.config) must
have the
jitDebugging value set in the
system.windows.forms section.
The application must also be compiled with
debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled
exception
will be sent to the JIT debugger registered on
the computer
rather than be handled by this dialog box.

/**

I tested on Windows 7 and Windows Vista. .Net
Framework is installed.

Greetings from Germany

 
 Comment ID:2378
dobbersp 2009-09-28 03:51:40
 
 @McDave
 
 this is not a bug. its a feature ^^.
spell knack is only supposed to be taken with non-
magical characters.
"This quality may not be taken by characters
who also possess the Adept, Latent Awakening,
Magician, Mystic Adept, or Technomancer quality"
-Street Magic P.26

It also only increases by 5 bp, but the adept
ability also costs 5 bp, which are under the
positive quality category.

thanks for the report though!
d:- D

 
 
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